![]() Thats nearly impossible with 1on1 players. ![]() If there is something which convinces the people they play it no matter how bad it is (take eyecancerctf as an example). They were complaining we need more 1on1 maps (there where more then enough), but when thyrene made an attempt and added a few new maps to a 1on1 cup. They stick to their habbits.įor example take a look at the old 1on1 ladder most of the matches, where played on aggressor and soylent (and later after it was added final rage). I already made more then enough maps to know, even if the item placement, layout gameplay and so one is perfect, people wont play. Then the point was reached where nifrek goes into the direction 'if you dont do this, you map wont be played' I simply wont include a new, because nearly every map got. I didnt bother much about the item placement, in nexuiz it was always fine for me, so no need for changes. At that point only the visuals are important for me and thats also the part where i put my emphasis on. ![]() I want to keep it as a simple retextured version of SavageX's Darkzone version. ent file that I think would be better for duels to be used on pickup/duel servers? If you don't care about it, then do you mind if I later make a different. Item placement seems completely random to me, it's as if they were placed there as decoration like "oh, this place looks empty, I'll put some ammo there to make it look prettier" without a thought on gameplay rather than "does it make sense to put an item there".ĭon't get me wrong, I think the map looks great so far visually, but I also know you don't care when people just reply with "wow nice map! good job!" instead of saying something constructive. There is too many bullet ammo packs, there are useless shells ammo packs, too many rockets (there already 2 rl and 1 mortar you can also pickup for ammo), too many health packs all placed around the same path, you put a weapon that nobody is going to risk going for under the trap door. Where you put ammo and health is VERY VERY important to gameplay and flow of the map. You said you used Nexuiz's version item placement because it's exactly like q1 version, but that is wrong, it had completely different item placement other then the megas and some weapons. At least move some to the lower level where there are none, for example at mg ammo box in the tunnel that leads to the rocketlauncher.įrom our discussion I know you don't care if your maps are played or not, which is fine because you map because you love mapping and that is great, but it's a bit frustrating for such a map with proven duel design/layout not to be played because of bad item placement. Remember there is already health regeneration for players. There are way too many health packs on the map, there are 7 just following the top level. Please at least change the mega armor in room in tele by a +50 one instead, it is 2 seconds away from the mega health when taking teleporter.
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